Currencies and Schemes

Payments can currently be made via the following payment schemes. This will continue to expand as we add more banking partners to our platform.

Payment Scheme

Code

Currency

Supported Bank Countries

Limits

Settlement Time

Cut-Off Time

UK Faster Payments

FPS

GBP

U.K. (GB)

GBP 1M per payment

Usually Instant, but can take up to 2h 24/7/365

N/A

UK CHAPS

CHAPS

GBP

U.K. (GB)

No limits

2 - 3 hours (on business days only)

17:40 GMT/BST for same-day settlement (on UK Business Days)

SEPA Instant

SCT

EUR

All SEPA Countries. Limited to SEPA Instant enabled banks only.

EUR 100,000 per payment

Instant 24/7/365

N/A

SEPA Credit Transfer

SCT

EUR

All SEPA Countries

No limits

2 - 3 hours to 1 -2 days depending on the sending / receiving bank (on business days only)

14:00 GMT/BST for same-day settlement (on Business Days)

SEPA Credit Transfers submitted after will settle on the following Business Day.

WIRE (International)

INTERNATIONAL_WIRE

USD

All except sanctioned countries

No limits

Usually 3-5 working days depending on destination country

WIRE (Domestic)

WIRE

USD

US

No limits

Transaction will be settled within minutes - usually within one business day

ACH Next Day

ACH

USD

US

No limits

Next working day

ACH Same Day

ACH_SAME_DAY

USD

US

No limits

Transaction will be settled based on the window it was sent in

EagleNet (Transfers between 2 Fiat Accounts in the same currency)

EAGLE_NET_TRANSFER

All Available Currencies
(AUD, EUR, GBP, USD)

No limits

Instant 24/7/365

N/A

Direct Entry

DE

AUD

All except sanctioned countries

$100 million

1 - 2 days depending on the sending / receiving bank

20:45 Sydney time / 10:45 AM UTC

New Payments Platform (NPP)

NPP

AUD

Australia (AU)

Usually Instant, but can take up to 15min

N/A


SCT Note:

The code for SEPA and SEPA Instant Payments is the same.
Where the Payee's bank is enabled for SEPA Instant, we will automatically send the payments under EUR 100,000 via SEPA Instant. You don't have to separately handle this in your code.